Let me tell you, as someone who's been grinding through the Xianzhou Luofu's Wardance festival and trying to get March 7th (Hunt) up to snuff, the latest leak about Version 2.5 hit me like a truck. We're talking about a new weekly boss, and from what I'm seeing, this isn't just another bump in the road - it's a whole mountain range. The Borisin creature we've seen skulking around as an NPC, Hoolay, is apparently stepping into the spotlight, and let me put it this way: he's not here to make friends. According to whispers from the reliable leaker HomDGCat, Hoolay is poised to become the single fastest opponent we've ever faced in Honkai: Star Rail. And I mean, we've seen some speedy enemies before, but this? This is something else entirely.

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Now, here's the kicker. On paper, his base Speed (SPD) of 190 doesn't sound insane. We've got other bosses that can give you a run for your Stellar Jades. But oh boy, does Hoolay have a bag of tricks. He's got this nasty little mechanic where he summons these Wolftrooper minions. And for every single one of those furry fiends he calls onto the field? His SPD gets a 5% boost. Just one Wolftrooper bumps him to 199 SPD. Two? He's already at 209. And knowing how these Borisin summons work, the field could get very crowded, very quickly. You can practically feel the action bar slipping away from you.

But wait, there's more! The real party trick, the one that'll make you spit out your Space-Time Prism, is something called Moon Rage. After the enemy side performs a total of six attacks, everyone on their team enters this state. And in Moon Rage? Hoolay's SPD gets a jaw-dropping 80% increase. I had to read that twice. According to the calculations, in a high-level Memory of Chaos scenario (we're talking floor 12 vibes), that could rocket his SPD anywhere between 342 and 380. Let that sink in for a second.

The Need for Speed: A Comparison Table

To really understand the scale of this threat, let's look at how Hoolay stacks up against the speedsters in our own roster.

Character / Enemy Base SPD Notable Speed Mechanics
Hoolay (Boss) 190 +5% SPD per Wolftrooper, +80% SPD in Moon Rage
Seele 115 Gains extra turns and SPD buffs on defeating enemies
Feixiao (Leaked) 125 (Est.) Rumored to have high base speed and action advance mechanics
Bronya 99 Can grant an immediate extra turn to an ally (effectively manipulating turn order)
Sparkle 101 Provides massive Action Advance to allies

Seele, our current speed queen, sits at a base of 115. There are leaks about the upcoming character Feixiao suggesting she'll have a base of 125, which is seriously quick. But against a potential 380 SPD? It's like comparing a sports car to a literal bolt of lightning. The strategy is gonna have to shift completely. It won't be about out-speeding him in a traditional race. It'll be a desperate scramble to do as much damage as humanly possible before that sixth enemy attack triggers the Moon Rage state. Once that happens, Hoolay is going to own the turn order. He'll be striking first, striking often, and probably ruining your day in the process.

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Of course, we gotta take this leak with a grain of salt - things in development change faster than a Quantum Weakness break. But honestly? It tracks. HoYoverse has been steadily cranking up the heat with enemy encounters. Remember the jump in difficulty a few patches back? This feels like the next logical, terrifying step. They're forcing us to think beyond brute force and hyper-carry setups. This boss is a puzzle where the pieces are moving at mach speed.

So, what's the plan? How do we tackle a problem that moves faster than our neurons can fire? It's gonna come down to a few key strategies:

  • Control is King: Characters that can Delay actions, Imprison, or Freeze might become more valuable than ever. Slowing Hoolay down directly or manipulating the action bar could be our only lifeline once Moon Rage kicks in.

  • Burst Window Focus: The entire fight will likely revolve around that pre-Moon Rage window. Teams that can front-load insane amounts of damage in a single cycle will be at a premium. Think big, single-turn nukes.

  • Minion Management: Those Wolftroopers aren't just extra bodies; they're Hoolay's SPD batteries. AOE damage or smart targeting to clear them out quickly might be essential to keep his speed from snowballing early on.

  • The New Meta: Thankfully, it's not all doom and gloom. The leaks also point to powerful new allies like Feixiao and Lingsha arriving around the same time. Maybe they have kits specifically designed to counter this kind of overwhelming speed. Maybe Feixiao's rumored speed lets her barely keep up, or Lingsha provides a unique form of protection. It's the classic HoYovese dance: introduce a devastating new problem, then sell you the glittering solution.

It's a wild thought, isn't it? Preparing for a boss that doesn't even officially exist yet. But that's the life of a Trailblazer always looking ahead. The Wardance festival is fun and all, but my mind is already on the horizon, to Version 2.5. I'm looking at my roster, at Seele and Bronya, and wondering if they'll be enough. I'm eyeing my saved-up Special Passes, thinking about Feixiao. Hoolay isn't just a new enemy; he's a statement. A challenge thrown down to every player who thinks they've mastered the turn-based combat of the Astral Express. And personally? I can't wait to try and beat him. Even if he makes me look like I'm moving in slow motion.